Programming may be applied to both computers and people, and the outcomes could be similar. What may be called the gamification of people’s personas and the creation of a process wherein individuals can create avatars that resemble their ideal body or personality is a momentum-gaining trend. Recognizing the mechanics of this process in people’s everyday lives, which may range from online studying to virtual meetings with friends, is essential to gaining an understanding of its benefits.
With the currently available plethora of educative apps and websites, it is easy for people to register online and begin their studying process. This process’ results rely on how the information is presented and how learners perceive it, which may be through their affiliation with the site’s avatar. If Albert Einstein, who is easily identifiable as a genius, becomes the conditioned stimulus of the learning process, then participating individuals may feel like they are receiving a more valuable level of education. Companies that choose Einstein as their product’s avatar attempt to elicit a conditioned response that is rooted in heightening their clients’ self-esteem and study-oriented focus.